Computing is a subject of essential importance and one that our pupils are certain to be using in their future lives and careers. Not only do pupils need to be able to use technology, but with the new curriculum there is an emphasis on programming computers too.
Our KS2 Computing Curriculum aims to enthuse students and provide them with the knowledge and skills to become confident computer scientists and be able to use the technology they will come across daily. We follow the National Curriculum and cover programming, the internet, e-safety, use of software, and data.
Computing and computer skills are used across the curriculum. Microsoft Word, PowerPoint, Publisher and Excel are used widely in all subjects. We teach effective internet research skills and how to evaluate internet content across KS2. This is useful for research projects across the curriculum.
We have two ICT suites, computers available in year areas and interactive whiteboards in every classroom. We also have a class set of tablets for use around the school. Programmes and software we use include Scratch, Google Sketch Up and Microsoft Office. We use several web based resources including code.org, ease.ly and Google Classrooms.
Year 5 Units:
Programming: Using Scratch and code.org to teach key programming skills and computing terminology.
E-safety/Digital Content: Studying how to be safe online and creating an infographic to inform other students how to be safe online.
The Internet: Looking at the difference between the World Wide Web and the internet.
Graphic Design: Using software and internet services to create a product design.
Data and Data Representation: Creating and searching databases.
Click the link to view the Computing Year 5 Milestones and see the programme of study and expectations for each pupil by the end of the year.
Year 6 units:
Computational Thinking: Continuing with Scratch and Code.org but looking at further computing principles in more depth such as decomposition, abstraction and logical reasoning.
Hardware and Processing: Looking at the computer operating system, physical, wireless and mobile networks, and input devices.
Internet Searching: How to effectively use search engines and how to evaluate internet content.
Communication and networks: Understanding collaboration when computers are networked, wiki project and E-safety.
Movie project: Pupils use the tablets to create their own short movie and then edit it on PCs.
Click the link to view the Computing Year 6 Milestones and see the programme of study and expectations for each pupil by the end of the year.
Code Club runs on Thursdays after school for Years 5 and 6. The children follow projects created by Code Club – we start with the Scratch projects. The projects are designed to be easy to follow but allow creativity and pupils to be challenged. Pupils really enjoy the club and it has been oversubscribed for the last two terms.
Spring and Summer Term homeworks:
Pupil Voice Survey